Sunday, October 18, 2020

Connect Check


Recently internet reliability issues lead to a desire to monitor and log uptime to get an idea of how much down time there actually was.  Initially there didn't seem to be any particular correlation between incidents of lost connectivity and things like time of day or usage patterns.  Hence the need to log some data put some parameters around the problem.

A straightforward method to do this is to create a bash script that uses ping to test access to various external sites.
Some general requirements:
-- The ping responses are logged to a log file.
-- The failed ping responses are additionally logged to a separate file to easily identify problems.
-- The external locations to contact can be configured.
-- Script runs automatically at startup.

This is running as a systemd service on a CentOS 7 minimal installation.
The script and associated files can be found at https://github.com/cajanssen/connectcheck

 

Wednesday, November 20, 2019

Basic JavaFX Projects (Part 4)

JavaFX Keyboard Event Propagation

This is an examination of keyboard event propagation.  As in a previous example, the code for this has EventFilters and EventHandlers registered for various user interface objects which simply print to the console when they have been called.  This allows the motion of the event through the various filters and handlers to be observed.

The GitHub link for the code is: https://github.com/cajanssen/JavaFXKeyEventPropagation.git
If additional help is needed to pull the code into Eclipse and set up a JavaFX project, some information to this effect is available in a previous post.

To reiterate what was said before: The user interface is a nested tree, user interface events will occur within the visual bounding area of more than one object (i.e. the topmost object, its parent, its grandparent, etc.).  These events will propagate through the tree (scene graph) such that all the relevant objects have a chance at reacting to them.   The user interface objects can have EventHandler objects attached to them in two ways: via Event filters and via Event handlers.  The difference between these two is when they execute.  Events propagate down the tree from the top in what is called the capturing phase.  Event filters are called during this time.  When the bottom of the tree is reached, the Event propagates back up the tree in what is called the bubbling phase.  Event handlers are called during this time.  Event propagation can be halted at any time by calling consume() on the actual Event in the handler code.

Javadocs for the JavaFX classes can be found here: https://openjfx.io/javadoc/13/allclasses-index.html

Example code:

package jansproj.basicfx;

import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.Menu;
import javafx.scene.control.MenuBar;
import javafx.scene.control.MenuItem;
import javafx.scene.control.TextArea;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;

public class KeyEventPropagationApp extends Application
{
    public KeyEventPropagationApp()
    {
        // TODO Auto-generated constructor stub
    }

    @Override
    public void start(Stage stage) throws Exception
    {
        stage.setTitle("Key Event Propagation");
        VBox root = new VBox();
        HBox colBox = new HBox();
        VBox cola = new VBox();
        Label colaLaba = new Label("Column A");
        // uncomment this to enable focus on this Label
        //colaLaba.setFocusTraversable(true);
        Button colaButta = new Button("Column A");
        TextArea colaText = new TextArea();
        VBox colb = new VBox();
        Label colbLaba = new Label("Column B");
        Button colbButta = new Button("Column B");
        TextArea colbText = new TextArea();

        Scene scene = new Scene(root);
        MenuBar menubar = new MenuBar();
        MenuItem mia = new MenuItem("Item A");
        MenuItem mib = new MenuItem("Item B");
        MenuItem mic = new MenuItem("Item C");
        MenuItem mid = new MenuItem("Item D");
        MenuItem mie = new MenuItem("Item E");
        MenuItem mif = new MenuItem("Item F");
        MenuItem mig = new MenuItem("Item G");
        MenuItem mih = new MenuItem("Item H");
        MenuItem mii = new MenuItem("Item I");
        Menu ma = new Menu("Menu A");
        Menu mb = new Menu("Menu B");
        Menu mc = new Menu("Menu C");
        ma.getItems().addAll(mia, mib, mic);
        mb.getItems().addAll(mid, mie, mif);
        mc.getItems().addAll(mig, mih, mii);
        menubar.getMenus().addAll(ma, mb, mc);

        root.getChildren().add(menubar);
        root.getChildren().add(colBox);
        colBox.getChildren().add(cola);
        cola.getChildren().add(colaLaba);
        cola.getChildren().add(colaButta);
        cola.getChildren().add(colaText);
        colBox.getChildren().add(colb);
        colb.getChildren().add(colbLaba);
        colb.getChildren().add(colbButta);
        colb.getChildren().add(colbText);

        scene.addEventHandler(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("Scene KeyPressed handler keycode= " + keyCode);
                }});
        scene.addEventFilter(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("Scene KeyPressed filter keycode= " + keyCode);
                }});
        root.addEventHandler(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("root (VBox) KeyPressed handler keycode= " + keyCode);
                }});
        root.addEventFilter(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("root (VBox) KeyPressed filter keycode= " + keyCode);
                }});
        menubar.addEventHandler(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("menubar (MenuBar) KeyPressed handler keycode= " + keyCode);
                }});
        menubar.addEventFilter(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("menubar (MenuBar) KeyPressed filter keycode= " + keyCode);
                }});
        ma.addEventHandler(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("ma (Menu) KeyPressed handler keycode= " + keyCode);
                }});
        mb.addEventHandler(KeyEvent.KEY_PRESSED,
                new EventHandler<KeyEvent>() {
                    public void handle(KeyEvent e) {
                        KeyCode keyCode = e.getCode();
                        System.out.println("mb (Menu) KeyPressed handler keycode= " + keyCode);
                    }});
        mc.addEventHandler(KeyEvent.KEY_PRESSED,
                new EventHandler<KeyEvent>() {
                    public void handle(KeyEvent e) {
                        KeyCode keyCode = e.getCode();
                        System.out.println("mc (Menu) KeyPressed handler keycode= " + keyCode);
                    }});

        cola.addEventHandler(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("cola (VBox) KeyPressed handler keycode= " + keyCode);
                }});
        cola.addEventFilter(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("cola (VBox) KeyPressed filter keycode= " + keyCode);
                }});
        colaLaba.addEventHandler(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("colaLaba (Label) KeyPressed handler keycode= " + keyCode);
                }});
        colaLaba.addEventFilter(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("colaLaba (Label) KeyPressed filter keycode= " + keyCode);
                }});
        colaButta.addEventHandler(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("colaButta (Button) KeyPressed handler keycode= " + keyCode);
                }});
        colaButta.addEventFilter(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("colaButta (Button) KeyPressed filter keycode= " + keyCode);
                }});
        colaText.addEventHandler(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("colaText (TextArea) KeyPressed handler keycode= " + keyCode);
                }});
        colaText.addEventFilter(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("colaText (TextArea) KeyPressed filter keycode= " + keyCode);
                }});

        colb.addEventHandler(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("colb (VBox) KeyPressed handler keycode= " + keyCode);
                }});
        colb.addEventFilter(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("colb (VBox) KeyPressed filter keycode= " + keyCode);
                }});
        colbLaba.addEventHandler(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("colbLaba (Label) KeyPressed handler keycode= " + keyCode);
                }});
        colbLaba.addEventFilter(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("colbLaba (Label) KeyPressed filter keycode= " + keyCode);
                }});
        colbButta.addEventHandler(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("colbButta (Button) KeyPressed handler keycode= " + keyCode);
                }});
        colbButta.addEventFilter(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("colbButta (Button) KeyPressed filter keycode= " + keyCode);
                }});
        colbText.addEventHandler(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("colbText (TextArea) KeyPressed handler keycode= " + keyCode);
                }});
        colbText.addEventFilter(KeyEvent.KEY_PRESSED,
            new EventHandler<KeyEvent>() {
                public void handle(KeyEvent e) {
                    KeyCode keyCode = e.getCode();
                    System.out.println("colbText (TextArea) KeyPressed filter keycode= " + keyCode);
                }});

        stage.setScene(scene);
        stage.show();
    }

    public static void main(String[] args)
    {
        launch(args);
    }
}

Note that due to the redundancy in this code, it is compressed and formatted less explicitly than might be expected.

So routing of keyboard events is less straightforward than mouse events.  With a mouse event, it is usually pretty clear where it happened and, by extension, which user interface elements are involved by virtue of their location.  A keystroke is not necessarily tied to particular location in the window that is displayed.  Which UI elements get notified of the event will change depending upon what elements are in the window, which element has focus and also what type of keystroke occurred.

Upon executing the application, it can be seen that the initial focus is on the Column A Button.  Pressing a regular letter key shows the event passing through the order of scene filter, root filter, cola filter, cola button filter, cola button handler, cola handler, root handler and scene handler.  (Although, if the object hierarchy creation is examined, it would be noticed that colbox would also be in the chain but no handlers or filters have been added for it.)

If the Return key is pressed, the focus is still on the Column A Button and the button apparently consumes the key event at its handler, since the event makes it down the filter chain and ends at the Column A Button handler.

Clicking on other objects such as the Column B Button or the TextAreas causes the key events to route to these objects instead.  It can be noticed that the TextArea will consume the Arrow key events as well as the Return key events.

The arrow keys can be used to change object focus as well, as long as the current focused object does not consume the event.

Also note Labels don't receive navigation focus by default.  This is because their focusTraversable property is set to "false" by default.  This can be changed by calling the setFocusTraversable() method on the individual Label objects (inherited from the Node object).  Labels still won't receive focus by being clicked upon, however.

Finally, the MenuBar.  While you can add Filters and Handlers, they don't seem to be called.  However, pressing ALT apparently wakes up the MenuBar which then consumes Arrow key events and ignores other key events until Return, which puts it away again.

Because of the many permutations of which object has focus and which key is causing the event, this code is just a jumping off point for exploring keyboard event routing.

Friday, November 1, 2019

Basic JavaFX projects (Part 3)

JavaFX Mouse Event Registration And Propagation

This is an examination of registering InputEvents, in this case MouseEvents (clicked), Event propagation, and how the registered methods are called in response to the Event propagation.

The code can be cloned from github.com as before.  The link is https://github.com/cajanssen/JavaFXMouseEventRegistration.git  Refer to earlier postings for advice on how to bring a GitHub project into Eclipse.

The JavaFX user interface, like many other user interface frameworks, is built upon a nested tree of user interface objects.  (JavaFX uses the term "scene graph".)  In the JavaFX case, it is the scene graph is a collection of Node objects.  Note that the "root" Node ("root" being the top of the content tree) actually needs to be a Parent, which is a direct subclass of Node.  (Stage -> Scene -> Parent -> many Node(s))  The Stage is the equivalent of a window, and if more than one window is desired for an application, additional Stage objects must be created.

https://openjfx.io/javadoc/13/javafx.graphics/javafx/stage/Stage.html
https://openjfx.io/javadoc/13/javafx.graphics/javafx/scene/Scene.html
https://openjfx.io/javadoc/13/javafx.graphics/javafx/scene/Node.html
https://openjfx.io/javadoc/13/javafx.graphics/javafx/scene/Parent.html

Note that, as evidenced by the URL, the documentation links point to a specific version of JavaFX (i.e., 13).  So, depending upon how Gluon maintains the documentation over time, these links may eventually break.  Currently, links back through version 11 are active.

Since this user interface is a nested tree, user interface events will occur within the visual bounding area of more than one object (i.e. the topmost object, its parent, its grandparent, etc.).  These events will propagate through the tree (scene graph) such that all the relevant objects have a chance at reacting to them.   The user interface objects can have EventHandler objects attached to them in two ways: via Event filters and via Event handlers.  The difference between these two is when they execute.  Events propagate down the tree from the top in what is called the capturing phase.  Event filters are called during this time.  When the bottom of the tree is reached, the Event propagates back up the tree in what is called the bubbling phase.  Event handlers are called during this time.  Event propagation can be halted at any time by calling consume() on the actual Event in the handler code.  (In the code below, e.consume() in the handle() method of one of the EventHandler objects.)

Example code:

package jansproj.basicfx;

import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.stage.Stage;

public class MouseEventRegistration extends Application
{
    public MouseEventRegistration()
    {
    }

    // this application waits for and reacts to mouse click events
   
    @Override
    public void start(Stage stage) throws Exception
    {
        // Stage, Scene, root Node - standard stuff common to JavaFX programs
        stage.setTitle("Mouse Event Example");
        Group root = new Group();
        Scene scene = new Scene(root);
        stage.setScene(scene);

        int canvasWidth = 1000;
        int canvasHeight = 500;
        int canvasXCenter = canvasWidth / 2;
        int canvasYCenter = canvasHeight / 2;

        Canvas canvas = new Canvas(canvasWidth, canvasHeight);
       
        // rather than create a large tree of nodes, create a tree of only
        // one node - canvas - and draw on that
        Group extraGroup = new Group();
        extraGroup.getChildren().add(canvas);
        root.getChildren().add(extraGroup);

       
        double blackCircleRadius = 250;
        double blueCircleRadius = 200;
        double redCircleRadius = 150;
        double goldCircleRadius = 100;

        // make concentric circles
        // drawing point for strokeOval() is the upper left corner of bounding box, not the center
        GraphicsContext gc = canvas.getGraphicsContext2D();
        gc.setLineWidth(4.0);
        gc.setStroke(Color.BLACK);
        gc.strokeOval((canvasXCenter - blackCircleRadius), (canvasYCenter - blackCircleRadius), blackCircleRadius*2, blackCircleRadius*2);
         gc.setStroke(Color.BLUE);
        gc.strokeOval((canvasXCenter - blueCircleRadius), (canvasYCenter - blueCircleRadius), blueCircleRadius*2, blueCircleRadius*2);
        gc.setStroke(Color.RED);
        gc.strokeOval((canvasXCenter - redCircleRadius), (canvasYCenter - redCircleRadius), redCircleRadius*2, redCircleRadius*2);
        gc.setStroke(Color.GOLD);
        gc.strokeOval((canvasXCenter - goldCircleRadius), (canvasYCenter - goldCircleRadius), goldCircleRadius*2, goldCircleRadius*2);

       
        // attach a Mouse Click event handler to the scene
        // rather than create the object elsewhere and pass it in to the setOnMouseClicked()
        // method, define the event handler right here with
        // an anonymous inner class - common practice
        scene.setOnMouseClicked(
            new EventHandler<MouseEvent>()
            {
                public void handle(MouseEvent e)
                { System.out.println("Scene event handler (via set)"); }
            });
        root.setOnMouseClicked(
                new EventHandler<MouseEvent>()
                {
                    public void handle(MouseEvent e)
                    { System.out.println("Root (Group) event handler (via set)"); e.consume();}
                });
        extraGroup.setOnMouseClicked(
                new EventHandler<MouseEvent>()
                {
                    public void handle(MouseEvent e)
                    { System.out.println("ExtraGroup event handler (via set) #1"); }
                });
        extraGroup.setOnMouseClicked(
                new EventHandler<MouseEvent>()
                {
                    public void handle(MouseEvent e)
                    { System.out.println("ExtraGroup event handler (via set) #2"); }
                });
        extraGroup.addEventHandler(MouseEvent.MOUSE_CLICKED,
                new EventHandler<MouseEvent>()
                {
                    public void handle(MouseEvent e)
                    {  System.out.println("ExtraGroup event handler #1 (via add)"); }
                });
        extraGroup.addEventHandler(MouseEvent.MOUSE_CLICKED,
                new EventHandler<MouseEvent>()
                {
                    public void handle(MouseEvent e)
                    {  System.out.println("ExtraGroup event handler #2 (via add)"); }
                });
        extraGroup.addEventHandler(MouseEvent.MOUSE_CLICKED,
                new EventHandler<MouseEvent>()
                {
                    public void handle(MouseEvent e)
                    {  System.out.println("ExtraGroup event handler #3 (via add)"); }
                });
        canvas.setOnMouseClicked(
                new EventHandler<MouseEvent>()
                {
                    public void handle(MouseEvent e)
                    { System.out.println("Canvas event handler (via set)"); }
                });
        scene.addEventFilter(MouseEvent.MOUSE_CLICKED,
                new EventHandler<MouseEvent>()
                {
                    public void handle(MouseEvent e)
                    { System.out.println("Scene event filter #1"); };
                });
        scene.addEventFilter(MouseEvent.MOUSE_CLICKED,
                new EventHandler<MouseEvent>()
                {
                    public void handle(MouseEvent e)
                    { System.out.println("Scene event filter #2"); }
                });
        scene.addEventFilter(MouseEvent.MOUSE_CLICKED,
                new EventHandler<MouseEvent>()
                {
                    public void handle(MouseEvent e)
                    { System.out.println("Scene event filter #3"); };
                });
        root.addEventFilter(MouseEvent.MOUSE_CLICKED,
                new EventHandler<MouseEvent>()
                {
                    public void handle(MouseEvent e)
                    { System.out.println("Root (Group) event filter"); }
                });
        extraGroup.addEventFilter(MouseEvent.MOUSE_CLICKED,
                new EventHandler<MouseEvent>()
                {
                    public void handle(MouseEvent e)
                    { System.out.println("ExtraGroup event filter"); }
                });
        canvas.addEventFilter(MouseEvent.MOUSE_CLICKED,
                new EventHandler<MouseEvent>()
                {
                    public void handle(MouseEvent e)
                    { System.out.println("Canvas event filter"); }
                });

        // calling show() on the Stage is a standard requirement for a JavaFX program
        stage.show();
    }

    public static void main(String[] args)
    {
        launch(args);
    }
}


Note that due to the redundancy in this code, it is compressed and formatted less explicitly than might be expected.
Also note that the second Group object, named "extraGroup" in the code, is gratuitous and is only in the code to add depth to the user interface object tree to better display the propagation of events.
During the execution of the application, the mouse clicks will cause each EventHandler object to print to the console an identification of itself, providing a listing of the order in which they executed.

Event filters (EventHandler objects) to be executed during the capture phase are added via the addEventFilter() method.  Note that multiple event filters can be added to each Node type object.  Also, it would appear filters execute in order added.  However, it is not specified as such in the documentation.  Therefore, it would be prudent not to assume that to be guaranteed behavior.  Even if an examination of the source for the framework libraries did show this to be true, if it is not specified in the interface contract (and written in the documentation somewhere) it could change at any time in the future as library components are updated.


Event handlers (again, EventHandler objects) to be executed during the bubbling phase can be added in two ways - with the setOnMouseClicked method (name of the method depends upon event being handled) and the addEventHandler method (type of the event passed as a parameter).  As can be see in examining and executing the example code, only one handler can be added with setOnMouseClicked().  Any subsequent calls on the same Node (or descendant) object overwrites the first handler.  Multiple handlers can be added with addEventHandler().  Also as is seen in the example code, calls to setOnMouseClicked() and addEventHandler() do not interfere with each other.

Finally, note that during execution two of the created handler objects never get called.  The first, "ExtraGroup event handler #1", because another setOnMouseClicked called overwrote the first handler.  (As mentioned above.)  For the second, "Scene event handler", e.consume() is called in the root Event handler and stops propagation before it makes it back up to the top.  The handler "Scene event handler" would have been called at the very end.

Tuesday, October 22, 2019

Basic JavaFX projects (Part 2)

JavaFX Mouse Event Example

Here is an example of capturing mouse events in JavaFX. 

Clone this repository into Eclipse as was specified in a previous post. (Git Repository view, clone a Git Repository).  The URI is https://github.com/cajanssen/JavaFXMouseEvent.git

After the project is created, as before (previous post) do some JavaFX project specific configuration in Eclipse.  (Add the already created user library and modify the Run configuration.)

Javadocs for JavaFX classes: https://openjfx.io/javadoc/13/allclasses-index.html

Code:

package jansproj.basicfx;

import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.stage.Stage;

public class MouseEventExample extends Application
{
    public MouseEventExample()
    {
    }

    // this application waits for and reacts to mouse click events
   
    @Override
    public void start(Stage stage) throws Exception
    {
        // Stage, Scene, root Node - standard stuff common to JavaFX programs
        stage.setTitle("Mouse Event Example");
        Group root = new Group();
        Scene scene = new Scene(root);
        stage.setScene(scene);

        int canvasWidth = 1000;
        int canvasHeight = 500;
        int canvasXCenter = canvasWidth / 2;
        int canvasYCenter = canvasHeight / 2;

        Canvas canvas = new Canvas(canvasWidth, canvasHeight);
       
        // rather than create a large tree of nodes, create a tree of only
        // one node - canvas - and draw on that
        root.getChildren().add(canvas);
       
        double blackCircleRadius = 250;
        double blueCircleRadius = 200;
        double redCircleRadius = 150;
        double goldCircleRadius = 100;

        // make concentric circles
        // drawing point for strokeOval() is the upper left corner of bounding box, not the center
        GraphicsContext gc = canvas.getGraphicsContext2D();
        gc.setLineWidth(4.0);
        gc.setStroke(Color.BLACK);
        gc.strokeOval((canvasXCenter - blackCircleRadius), (canvasYCenter - blackCircleRadius), blackCircleRadius*2, blackCircleRadius*2);
         gc.setStroke(Color.BLUE);
        gc.strokeOval((canvasXCenter - blueCircleRadius), (canvasYCenter - blueCircleRadius), blueCircleRadius*2, blueCircleRadius*2);
        gc.setStroke(Color.RED);
        gc.strokeOval((canvasXCenter - redCircleRadius), (canvasYCenter - redCircleRadius), redCircleRadius*2, redCircleRadius*2);
        gc.setStroke(Color.GOLD);
        gc.strokeOval((canvasXCenter - goldCircleRadius), (canvasYCenter - goldCircleRadius), goldCircleRadius*2, goldCircleRadius*2);

       
        // attach a Mouse Click event handler to the scene
        // rather than create the object elsewhere and pass it in to the setOnMouseClicked()
        // method, define the event handler right here with
        // an anonymous inner class - common practice
        scene.setOnMouseClicked(
            new EventHandler<MouseEvent>()
            {
                public void handle(MouseEvent e)
                {
                    System.out.println("x= " + e.getX() + " y= " + e.getY());
                    double distance = Math.sqrt(((canvasXCenter - e.getX()) * (canvasXCenter - e.getX())) + (canvasYCenter - e.getY()) *(canvasYCenter - e.getY()));
                    String location = "outside";
                    if ( distance < blackCircleRadius )
                        location = "black circle";
                    if ( distance < blueCircleRadius )
                        location = "blue circle";
                    if ( distance < redCircleRadius )
                        location = "red circle";
                    if ( distance < goldCircleRadius )
                        location = "gold circle";
                    System.out.println(location);
                }
            });

        // calling show() on the Stage is a standard requirement for a JavaFX program
        stage.show();
    }

    public static void main(String[] args)
    {
        launch(args);
    }
}

The tree of Nodes to be displayed is different than the previous example.  Instead of nesting multiple Node type objects within each other (FlowPane, Label, Button), there is only one Node object in the tree - Canvas - and all the drawing is done on that Node using GraphicsContext drawing method calls.

The application draws some concentric circles on the Canvas at known distances from the center.  These distances are then used by the MouseEvent EventHandler to determine where in the collection of circles the mouse click occurred.

Monday, October 14, 2019

Basic JavaFX projects (Part 1)

This is the first of some basic JavaFX example applications.

JavaFx example with normal window controls.

This example is a simple application that includes some standard controls such as Labels and Buttons.  It creates two windows, places several text Labels in one and adds a Button that will remove one of the text Labels.

Clone this repository into Eclipse as was specified in a previous post. (Git Repository view, clone a Git Repository).  The URI is https://github.com/cajanssen/TwoWindowLabelList.git

After the project is created, as before (previous post) do some JavaFX project specific configuration.  Add the already created user library and modify the Run configuration.

Javadocs for JavaFX classes: https://openjfx.io/javadoc/13/allclasses-index.html

Application code:


package jansproj.basicfx;

import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Orientation;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.FlowPane;
import javafx.stage.Stage;

public class TwoWindowLabelList extends Application
{

    public void init() throws Exception
    {
        System.out.println("init called");
    }

    @Override
    public void start(Stage stage) throws Exception
    {
        stage.setTitle("JavaFX ThreeApp");

        FlowPane root = new FlowPane(Orientation.VERTICAL);

        Label label1 = new Label("First Label");
        Label label2 = new Label("Second Label");
        Label label3 = new Label("Third Label");
        Label label4 = new Label("Fourth Label");
        Label label5 = new Label("Fifth Label");
        Label label6 = new Label("Sixth Label");
        Button button1 = new Button("Remove");
        button1.setOnAction(new EventHandler<ActionEvent>()
            {
                public void handle(ActionEvent event)
                   {
                       System.out.println("button pressed");
                       System.out.println(event.getTarget().toString());
                       root.getChildren().remove(label1);
                   }
               });

        root.getChildren().add(button1);
        root.getChildren().add(label1);
        root.getChildren().add(label2);
        root.getChildren().add(label3);
        root.getChildren().addAll(label4,label5,label6);
        Scene scene = new Scene(root, 400, 300);

        stage.setScene(scene);
        stage.show();

        FlowPane secondRoot = new FlowPane(Orientation.VERTICAL);
        Label secondLabel = new Label("Second Window Label");
        secondRoot.getChildren().add(secondLabel);
        Scene secondScene = new Scene(secondRoot, 200, 400);
        Stage secondStage = new Stage();
        secondStage.setScene(secondScene);
        secondStage.setX(10);
        secondStage.setY(10);
        secondStage.show();
    }

    public static void main(String[] args)
    {
        launch(args);
    }
}

The first Stage (essentially the window that the application is contained within) is created by the system and handed to the application.  An additional window can be created by the application by creating an additional Stage, along with a corresponding Scene and content graph.  The Scene needs a Node of type Parent as the root of the content graph.  These items are kind of boilerplate.  Note that the root(s) in this application are of type FlowPane, whereas in the previous JavaFX example it was a simple Group object.  The FlowPane provides for some layout to be done.

The Button has an anonymous inner class for its event handler, a fairly common technique.  When pressed, it prints to the command line and removes one of the Labels added to the FlowPane, although it only can do the removal once since after the first time there is no matching object in the List.

Monday, August 26, 2019

Using Git, JavaFX and downloading projects from GitHub into Eclipse

Git is a distributed version control system that currently is widely used.  It is distributed in that it can work in a peer-to-peer fashion, rather than needing to synchronize with a central server.
https://git-scm.com/
https://en.wikipedia.org/wiki/Git
Note that Git is a system (or protocol, depending upon how you define it), rather than a specific piece of software.  Meaning, that while a client can be downloaded from the above location, there are other clients available, including the one built into Eclipse.

GitHub (https://github.com/) is a site where people can host their projects.  Projects hosted here can be public or private.

Obviously Git has a number of commands that support its workflow, but the simplest one to understand and the one that is most useful immediately is “clone”.  This does what the name implies, make a copy of a repository. 

Basic Java project

Open up the Git Repository view within Eclipse.  This is done via Window->Show View->Other->Git->Git Repositories .  This should open a pane in the lower left corner of the Eclipse window, under Package Explorer.  Since no repositories have yet been added, there should be three links in this view: "Add an existing local Git repository", "Clone a Git repository", "Create a new local Git repository".  There are also icons across the top of this view, three of which perform the same functions as the links.  (If a repository has been added to this view, the links will be gone, replaced by the repository list and just the icons will remain.) 

Click on "Clone a Git repository".  This should pop up a dialog box.  In the URI field, enter "https://github.com/cajanssen/basictext.git" (without the quotes).  This will autofill the Host and Repository path fields.  Click Next.  The Branch Selection dialog comes up.  Master should already be selected, if not select it.  Click Next.  The Local Destination dialog comes up.  The default local directory for the repository is likely C:\Users\<windowsusername>\git\basictext , which should be fine.  In the Projects section of this dialog box, check “Import all existing Eclipse projects after the clone finishes”.  This will create the project in Package Explorer as well.  Click Finish.

This should have added a repository to the Git Repositories view named basictext.  It should also have added a project in the Package Explorer.  Click on the new project in Package Explorer.  In the menus, click on the Run->Run As->Java Application .  (This functionality can also be accessed by Right Clicking on the project name in the Package Explorer.)  This should run the project which simply outputs two lines of text to the Console window.

JavaFX project

Since Oracle moved JavaFX into a library separate from the base JRE / JDK in version 9 and beyond, there are some additional steps to do to build and run JavaFX projects in Eclipse.  This includes projects that are downloaded from a Git repository.  Unfortunately, part of this will need to be done individually for each project.

Configure the Eclipse build environment to include JavaFX.


Assumption here is that the JavaFX SDK has already been downloaded, unpacked and placed in an appropriate directory on the local machine.  We will be roughly following the instructions that are here: https://openjfx.io/openjfx-docs/ after clicking the "JavaFX and Eclipse" link on the left side.  Following the instructions for "Non-modular projects": 
1)Create a new User Library via Window->Preferences->Java->Build Path->User Libraries.  (You may need to click on the leading “>” on Build Path to get the Build Path subtree to display.)  In the User Libraries area, click New...  Give the library a name, such as JavaFX11.  Click Ok.  With that newly created library selected, click Add External JARs...  Navigate to the JavaFX SDK lib directory and add the eight JAR files that are there.  Click Apply and Close.  This User Library is now available to be added to project build paths.

The next steps will need to be done for each project.  Therefore, let's pull down another project from Github to work with.  This project will include JavaFX functionality.  In the Git Repositories view in Eclipse, click the "Clone a Git Repository" icon.  This time, enter "https://github.com/cajanssen/basicFXOne.git" (without the quotes).  It should work similar to the clone procedure above. 

2)Add the newly created user library to the project build path.  This would need to be done for JavaFX projects whether they were pulled down via Git or if they were created locally.  Select the new project in the Package Explorer and go to Project->Properties->Java Build Path, Libraries tab.  Select Classpath in the list and this will cause the buttons on the right to become active.  Select Add Library...  Select User Library, click Next, select the created library (whatever you named it, probably JavaFX11).  Click Finish.  Click Apply and Close in the previous dialog box.

3)Run this downloaded project.  As above, this can be done by selecting the BasicJavaFXOne project in the Package Explorer and then selecting the command Run->Run As->Java Application.  It will likely need you to select the correct application from between a choice of two in the next dialog box.  Select the BasicJavaFXOne application.  Running the project will result in an error shown in the Console window. 

Error: JavaFX runtime components are missing, and are required to run this application

However, Eclipse will have auto-created a new Run Configuration named BasicJavaFXOne that can now be modified specifically for the new project.  There is a runtime modification that must be made to include the JavaFX library.  Go to Run->Run Configurations...  Select the new configuration BasicJavaFXOne.  Select the "(x)= Arguments" tab.  In the "VM arguments" box, something similar to the following text needs to be added

--module-path "\path\to\javafx-sdk-12.0.2\lib" --add-modules javafx.controls,javafx.fxml

(This text is taken from the openjfx.io page referenced above.)  This must be modified, however, to something local to your machine.  Specifically, the \path\to\javafx-sdk-12.0.2 portion should be custom, such as

--module-path "C:\Program Files\Java\javafx-sdk-11.0.2\lib" --add-modules javafx.controls,javafx.fxml

Click Apply.  You can now run this application with this run configuration with the Run button.  The result should be a window popping up in the middle of the screen containing a filled in black circle.

Sunday, August 11, 2019

Installing WMware Workstation and an Xubuntu virtual machine


VMware Workstation Player installation

Installation of VMware Workstation Player is pretty straight forward.  Download the program from https://www.vmware.com/ .  At that site, navigate to Products->Personal Desktop->Workstation Player which will land you at https://www.vmware.com/products/workstation-player.html .  Click the Download Now button and get VMware Workstation 15.1.0 Player for Windows 64-bit Operating Systems.  Run the installation executable.

Xubuntu download

Xubuntu is one of the official flavors of Ubuntu.  It uses the Xfce desktop.  (An official flavor of Ubuntu uses the full Ubuntu archive for packages and updates and is on the same development and release cycle as main Ubuntu. https://ubuntu.com/download/flavours )  Download the installation image from https://xubuntu.org/ .   Get the latest LTS (Long Term Support) version, currently 18.04 Bionic Beaver.  The LTS versions have maintenance updates for essentially five years.  LTS versions are released every two years in April (14.04, 16.04, 18.04).  An estimated 95% of Ubuntu installations are LTS releases. https://ubuntu.com/about/release-cycle  On the download page, follow the link to the United States mirror.  Get the latest 64 bit iso - xubuntu-18.04.3-desktop-amd64.iso - as of this writing.  The file size is 1.4 GiB.

Run VMware Workstation

Run VMware Workstation Player and select Create a New Virtual Machine.  Choose Installer disc image file (iso) and select the downloaded .iso file.  Store the virtual disk as one file.  The default 20GB should be big enough for a test system.  Click the Customize Hardware... button when you get to the settings screen.  Change the memory allocated to the virtual machine to at least 4GB. 6GB (6144 MB) is better on a system with 16GB of physical RAM installed.  Increase the number of processors allocated to the virtual machine to at least 2.  These hardware options can be changed each time the virtual machine is powered on.  When the virtual machine powers on, choose Download VMware Tools for Linux.  The VMware window can be resized once it is started up.